3. DESCRIPTION OF PROGRAM OR FUNCTION
COG is a modern, full-featured Monte Carlo radiation transport code which provides accurate answers to complex shielding, criticality, and activation problems. COG was written to be state-of-the-art and free of physics approximations and compromises found in earlier codes. COG is fully 3-D, uses point-wise cross sections and exact angular scattering, and allows a full range of biasing options to speed up solutions for deep penetration problems. Additionally, a criticality option is available for computing Keff for assemblies of fissile materials. ENDL or ENDFB cross section libraries may be used. COG home page: http://www-phys.llnl.gov/N_Div/COG/.
Cross section libraries are included in the package. COG can use either the LLNL ENDL-90 cross section set or the ENDFB/VI set. Analytic surfaces are used to describe geometric boundaries. Parts (volumes) are described by a method of Constructive Solid Geometry. Surface types include surfaces of up to fourth order, and pseudo-surfaces such as boxes, finite cylinders, and figures of revolution. Repeated assemblies need be defined only once. Parts are visualized in cross-section and perspective picture views.
Source and random-walk biasing techniques may be selected to improve solution statistics. These include source angular biasing, importance weighting, particle splitting and Russian roulette, pathlength stretching, point detectors, scattered direction biasing, and forced collisions.
Criticality - For a fissioning system, COG will compute Keff by transporting batches of neutrons through the system.
Activation - COG can compute gamma-ray doses due to neutron-activated materials, starting with just a neutron source.
Coupled Problems - COG can solve coupled problems involving neutrons, photons, and electrons.